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Next up
(Eng)
back to Shadow me, I've been working on the fighting map, I have planned to make a music for here, maybe I use the music that was in the background in the desert before, but for now I hope you like the progress and we will continue expanding the
(Eng)
I bring you the post to understand shadow me, it is something simple but I want everyone to understand how it works, in Shadow me there will be 13 types of skills, and each one has an effect on each type of character.
In the image we have Matt,
(Eng)
Hello everyone, sorry for the late post, these are my last days working in my job and I'm quite busy, but I've started with Shadow me and the map is almost finished, now I want to change the sky and add small mountains of sand and barriers, but the
(Eng)
Hello everyone guys, the characters of the second week of FNF Pillsword edition remake will take a little longer to come out because it is a more complex character to animate, but I attach an image of the background of the week and the outline of
2026.
(Eng)
Hello, darkness enjoyers, today begins my break from my work so we will start to progress more regularly in the projects, today I'll be out but prepare your flashlights that we will return to our usual program, I hope I haven't made you wait too
(Eng)
A new enemy comes to Shadow me from @MeatCubeGames of his game Diggins, is a character with a lot of life but is not very aggressive (contrary to what it seems in the video) also the resistances to different effects for different characters are
That rainy night
(Eng)
Hi guys, I come whit an announcement, we are going to be organizing a little bit the whole team, a couple of things are going to change, not so much in Gamejolt but in our other accounts, for now I attach a screenshot of our Patreon (WIP), some of
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