Next up
The Enemies So Far, Some have been redesigned from the original MetaDoom
Luigi Redesign
The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly
A Monochrome Memory
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
I don't think he's supposed to be here
heres the map layout
Sidenote: The Player will not hide in the Entrance, Hallway or Staircase
all characters in machinery
Extras so far
I'm Making a Doom Mod Using the Sourcecode of Metadoom










0 comments