Anyway I am here to bring a new update to Amaya's Lost Souls.
For this update I call "Stability for Amaya". A very creative name I think so....
These updates while not ground breaking bring the game to a more pleasant state I feel.
Changes To The Game:
-Fix the npcs sometimes falling through the map.
-Balanced the Boss fights.
-Added a new Revolutionary New Control Scheme that's right proper "keyboard" support!
-I know that's not very exciting, but its here now and that's great.
-Added New Camera Angles to Certain Cut scenes to bring a more cinematic feel.
-Fixed the camera being to far away from the player at all times.
-Added New UI elements to "Title Menu" and the "Pause Menu".
Anyway that's all the main changes for now. The rest are little things that aren't that interesting.
I again thanks those who took the time to give me a chance. I really appreciate you all. See you guys
next time with a new upcoming project in the works. Reveal coming within the coming months.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
"Our work is never over" they said.
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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