Game
Jackwald's Five Nights at Treasure Island Assets Kit V2.0




7 months ago

Hello TimeSplitters 2




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On this exact day and time, eleven years ago, APPSvN / AnArt1996 would release a test demo for what would later become one of the most influential Five Nights at Freddy's fangames of all time.

Happy 11th Anniversary, Five Nights at Treasure Island.

Another unused log in TGsEE that I overlooked. Had to do a double-take but it is in fact real. It's actually quite interesting, because it elaborates why Greg set up cameras, why Staff Area is CAM 1, and what the purpose of the Meat Freezer is.

Is it bad that I never noticed that AnArt made it look like parts of Photo-Negative Mickey's body were stained with yellow blood in post-editing in this image? It's WAY easier to see where he used the brush tool if you brighten it.

We are all forgotten bruv

#Fnaf

README & Version History

Freddy, Nonnie, Aicka, Foxy

2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk for informing me!)

So it turns out that this whole time, @FateForWindows 's Really Happy Mouse texture in Abandoned: Discovery Island was officially released in the Project Disney model pack.

So... took me a while to get to a 100% accurate Corruptus recreation, I guess?

M to the B

December 5 am I right boys or am I right (4th if you're me and my dad...)