Game
Jackwald's Five Nights at Treasure Island Assets Kit V2.0




5 months ago

Hello TimeSplitters 2




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Sneaky peeky

Another unused log in TGsEE that I overlooked. Had to do a double-take but it is in fact real. It's actually quite interesting, because it elaborates why Greg set up cameras, why Staff Area is CAM 1, and what the purpose of the Meat Freezer is.

Added AnArt's girlfriend to the 1.0 credits in the upcoming new Notes doc just now because I'm an idiot and forgot to add her (if you're reading this Jenetiik I am SO sorry for forgetting to credit you )

2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk for informing me!)

so cute and marketable! nothing out of the ordinary to see here!

New archive progress is going slow and steady, but in the future it will be ready

Contrary to popular belief, I do not like blocking people when I have to. I really don't like burning bridges.

I have no idea where this person got the idea that I get trigger-happy blocking people on sight.

HEYYYYYYYYYYYYYYY

i was feeling a bit 𝓹𝓮𝓬𝓴𝓲𝓼𝓱...

so i decided to combine myself some remodels 𝐓𝐎𝐃𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐘𝐘 this will fill my stomach to the BRIIINK

On this exact day and time, eleven years ago, APPSvN / AnArt1996 would release a test demo for what would later become one of the most influential Five Nights at Freddy's fangames of all time.

Happy 11th Anniversary, Five Nights at Treasure Island.