2 years ago

Here is a changelog of the WIP game "SomebodyStoleMyToast vs IStoleYourT0ast: the final duel"

-Changelog in the article-


Additions:

-Added the mobile control sprites.

-Add background for all menus.

-Add the gameboy toggle sprite.

-Revamp the main menu structure.

-Add sprite for the pause menu background

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Bug fixes:

-Gameboy toggle was automatically turned off when going from the game to main menu.

-The pause menu was not showing up when interact with the pause button.

-Triggering the Gameboy toggle from the main menu was not transfered to the game layout.

-Gameboy filter was hiding some GUI elements of the pause menu.

-The "click here for coming back" button from the info layout and the credit layout were not functional.

-Optimized the structure of calling the pause menu.

-Optimized the structure of displaying controls when playing on mobile.

-The player was able to be out of bound of the arena by smashing the direction inputs.

-Fixed a pixelation issue with the fullscreen toggle

-Fixed an issue preventing the player to move horizontally if playing on PC.

-Fixed an issue of the mobile controls to lost their achor with viewport.



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