Game
Detention + (ζ‹˜η•™ +)

2 months ago

Here is just a concept of what the tutorial is going to be in the game. Here is the following instructions.


WASD to walk forward or backwards. Left and right ctrl to crouch or to hide in nearby places; such as trash cans, lockers and cages. Press shift to run when you are chased by a lingered. And also press the spacebar to jump. The mechanics in the game are going to be used in the keyboard as well, let’s discuss the mechanics. Press F for flashlight, press C for candle, and press M for matches. This is just to show you how to play the keyboard when you are playing the game.



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Hey guys the reason why I've not been posting for my game is because I have been working on concept art for the characters and monsters of the game.

The remake will not have any of that love interest and romance stuff. The reason why I'm saying this Is because I wanted the remake to have Mr Chang as this father role and not her love interest.

In the original game Wei was in the beginning of the game but due to me having original characters that I got from ChatGPT I decided to scrap his character and replace him with Kai in the remake.

Concept art of the Auto Shop demo is 50% done but the gameplay mechanics will be shown on https://discord.com/channels/1386498313758441583/138649831453032… and here as well and https://store.steampowered.com/ and Steam as well. #horror. #survival. #InspiredbyTHEJOYOFCREATION.

The songs in the game are going to be used in some scenes but some of it will be used in the trailers as well. The songs such as Dark sample ambient and Dark ambient synth ( reversed) and My grandfahers clock. will be used in the trailers.

I will only be using Blender for my animations and ghost designs as well. The reason why i'm only using that for my animations is because the rest of the game will just be used in Unreal Engine 5.

Remember that first post that story post that I talked about. Well you see that’s not final yet but the story of the remake will be taking a different approach than the original game.

Let the game cook a little longer, the sooner the better the game gets worked on!! (GΔ“mu wa mō sukoshi nitsumeyou. Hayakereba hayai hodo, kuoriti mo agaru kara ne!).

The trailers are going to give you this metaphorical vibe of religious stuff and even in the full game as well. Thought shalt not be killed is the religious theme of the game.