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Mario and Luigi: Superstar Simulator
10 months ago

Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it




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Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!

The first boss battle of the next update is none other than the great Papyrus! Luigi seems to be struggling a bit... but he has something up his sleeve this time. Read the article for details on Papyrus' attacks

Here's a heavy work in progress of the new pause menu! More options will be available, but for now I added the ability to choose between each available palette

@MimiiPyon is a Jolter to Watch and a Sonic fan artist / part-time Vtuber! Follow MimiiPyon before the quest ends on March 18 and you'll get Coins!

Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss

@TheGamingGoru is a Jolter to Watch and artist who loves making fun cartoon and video game art! Follow @TheGamingGoru before the quest ends on April 29 and you'll get Coins!

The first test for detailed palette swapping was successful (for the most part)!

I reached 2000 subscribers on Youtube, so to celebrate, the special video will break a long running code barrier I've had

Happy Retro Video Game Day!

Celebrate your favorite retro game by completing our quest.

It'll be in your quest log until March 10th.

Through some quick testing, I can confirm that Superstar Simulator works perfectly on Steam Deck! All you need to do is add the EXE file to your Steam Library, set the launch option to Proton, and set your controls to keyboard and touch screen!