Game
Six Hours at Hugo's





3 years ago

Here's an exclusive behind the scenes look at how we achieved some of the 2D visuals for Six Hours at Hugo's:


(Make sure to play the full game HERE!)

Basically all of the assets you see in the game that are not 3D models were actually at some point 3D models. Utilizing Blender to make flat 2D assets is incredibly easy and very helpful for projects like this. Things like the advertisements in the phone book, and the posters on the walls were all created by laying out different colored planes and text to make a coherent image, then rendering it out in orthographic view.



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Next up

It's been a while since we've been active on here. So, the question is, where have we been all this time?

Well, the answer is simple...

We've been making a new game:

TOMORROW.

The Siren Head Killer Returns.

Are you ready?

Changelog for Six Hours at Hugo's: The Winter Update

Minigame preview as promised!

Friendly reminder that Siren Head Killer RETURNS is OUT NOW and you can PLAY IT!

Initializing R.A.T.S. . . .

It's time.

1-17-25

The Legend will Return.

V 2.0.0 - Major Update

Make sure to check out the trailer for the brand new update for Six Hours at Hugo's!

https://youtu.be/64zGTXrMaFU