Game
Six Hours at Hugo's





3 years ago

Here's an exclusive behind the scenes look at how we achieved some of the 2D visuals for Six Hours at Hugo's:


(Make sure to play the full game HERE!)

Basically all of the assets you see in the game that are not 3D models were actually at some point 3D models. Utilizing Blender to make flat 2D assets is incredibly easy and very helpful for projects like this. Things like the advertisements in the phone book, and the posters on the walls were all created by laying out different colored planes and text to make a coherent image, then rendering it out in orthographic view.



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The new Six Hours at Hugo's update will let you decorate the office with your own pictures!

https://gamejolt.com/games/six-hours-at-hugos/739024

Changelog for Six Hours at Hugo's: The Winter Update

Finished up the ONWYN 1 cast!

I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.

Credit to thudner, the UFMP team, and the model porters for various model parts.

Here's a look at a retro minigame from the upcoming Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024

That rainy night

You all voted, and we listened. NEW GAME TIME!!!

Six Hours at Hugo's: Update 2.0 has been released!

2026.

Expect much, much more Hugo in the new Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024