Game
Six Hours at Hugo's





3 years ago

Here's an exclusive behind the scenes look at how we achieved some of the 2D visuals for Six Hours at Hugo's:


(Make sure to play the full game HERE!)

Basically all of the assets you see in the game that are not 3D models were actually at some point 3D models. Utilizing Blender to make flat 2D assets is incredibly easy and very helpful for projects like this. Things like the advertisements in the phone book, and the posters on the walls were all created by laying out different colored planes and text to make a coherent image, then rendering it out in orthographic view.



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Get ready for tricks and treats in the new Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024

The new Six Hours at Hugo's update will let you decorate the office with your own pictures!

https://gamejolt.com/games/six-hours-at-hugos/739024

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I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

Changelog for Six Hours at Hugo's: The Winter Update

DECEMBER DAY 6: Toy Bonnie

Six Hours at Hugo's: Update 2.0 has been released!

Expect much, much more Hugo in the new Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024

Here is a look at the new updated Spike's Ahoy logo! (done by @Foxxy_Games )

what do you guys think?

A new winter themed mode has been added to Six Hours at Hugo's!

In this mode, you walk around a room and fend off a deadly snowman, Hugo Claus, Reindeer Rufus, and a deadly Yeti Creature!

The update is available right now, so check it out!