Game
Six Hours at Hugo's





3 years ago

Here's an exclusive behind the scenes look at how we achieved some of the 2D visuals for Six Hours at Hugo's:


(Make sure to play the full game HERE!)

Basically all of the assets you see in the game that are not 3D models were actually at some point 3D models. Utilizing Blender to make flat 2D assets is incredibly easy and very helpful for projects like this. Things like the advertisements in the phone book, and the posters on the walls were all created by laying out different colored planes and text to make a coherent image, then rendering it out in orthographic view.



0 comments

Loading...

Next up

Six Hours at Hugo's: Update 2.0 has been released!

Expect much, much more Hugo in the new Six Hours at Hugo's update!

https://gamejolt.com/games/six-hours-at-hugos/739024

-Teaser photo-

Happy New Year everyone!

We hope you'll look forward to what might await Stone Cold Freddy in 2025

false balloon boy

You all voted, and we listened. NEW GAME TIME!!!

Initializing R.A.T.S. . . .

Character Highlight - Metallic Grave

Discover the secrets of Hugo's Hole in the Wall . . .

Tomorrow.

https://gamejolt.com/games/six-hours-at-hugos/739024