Game
Treasure Island 2: It's About Time

3 hours ago

Here's my cast as of now


Some may be added/removed if the gameplay requires it, but as of now I'm gonna see how far I can take these bozos. I can say for sure these won't be your average "turn off camera, hide under desk" incarnations of them. Even in the smallest of ways, I'll find some way to make each of them distinctly weird.

There are some I'm not showing due to them being secrets though...... those fellows are gonna do some wacky stuff i tell ya



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Added one (1) camera and also scrapped's flashlight function

that took like ten minutes

Are you the one

Finally got all the cameras implemented. I kinda had to really wrack my brain for some placements (especially with EOD's record-breaking six cameras) but I'm pretty satisfied with how it turned out on the whole

Added camera shutoff and buttons (both bound to your keyboardoard)

I am planning on implementing hiding under the desk somewhere, but I'm kind of holding off on exactly where I put it cause i want it to serve as more than just a freddy mask

welcome to my gamepage of timey timeness

It’s a mess, but that’s how things go.

As of now I will begin working on the cameras which will either be a colossal pain in the ass or easy but very tedious respectively. Either way I will update you on that later

I really like the aura five decaying nights has up until the grim reality that you have to actually play the game

Setting up the basic systems is a lot more tedious than I expected, but rest assured things are going well

had this idea today

Now it is time for me to really get to work, firstly on the cameras

My plan is to have the same general layout but each time period has different shortcuts and paths to add just a little unpredictability