Hey all! Hope you're doing well. These past few days/weeks have been really good for the game's progress, as I added a bunch of new vehicles and (re)designed levels! Check this Instagram post for a demo of the car driving: https://www.instagram.com/p/C7nLfilpSgW/
Next up
Main menu update: background totally changed and all buttons recolored. Shaders removed and replaced with a rotation bundle. Attached is a small scale, original size version of the new main menu background.
Hey. Updates are back on! Yesterday, I added these things:
* Player movement bug fixes
* Better glow effect for when you have the speed powerup
* Total resprite of two other player characters and some blocks
* 1 new playable character
* New cover concepts
Main menu update! The title and number have a wavy effect on them.
The design has been completely refreshed. The Forums, SoundCloud, and More Games buttons now have text that says "External link" when you hover over them with your cursor.
Two Halo Spartan fan designs I made some years ago #FanArtFriday
OC
This game is dope (last pic is my fanart)
So the day's here again. It's been a whole year since Taile Gamougg 1 launched on Flowlab.io and I'm excited to announce that you can finally play the last level, which my procrastination has been excessively gatekeeping from you for a year.
Colored sketches for today :)
I'm replacing the AI-generated (and pixelated) backgrounds with new original art! Here's the new background for the extras menu:
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