Game
Levity Fleet Classic
2 years ago

Hey all, I fixed the problem with the themes that had intros. Now Levity Fleets 3 and 4 have their title themes featuring all parts of the songs, as well as Levity Fleet 2 having it's area select theme with intro and all looping properly.




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The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.

A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.

With every video game comes a hero and a villain. Cable Doll's villain is gonna be named Boss Spite, and she's the second sprite on this sheet. Spite will be the main antagonist of Cable Doll, and her plan involves stealing energy.

Meet the other six Bordones, they're a bit stronger than the previous six, but still have some weaknesses. They have abilities such as a spear, fire, sludge, a charge kick, gravity shifting, etc.

Here's the third weapons for the new heroes in Creature Quest. Dina can fly while Lana stops time, still helpful just like the others. Such powers are a sound ray, floor spikes, a missile, fire shield, claw swipe and speed dash.

Hey all, been a long time since I updated Levity Fleet, but I've returned to it. This time I gave small updates to LF4, the most recent game in the series, and I made sure the gimmicks would work decently. Not that it'd save the game much.

Well I came to terms with it, I'm gonna make Levity Fleet 5 into a 16 bit game and with these kinds of sprites. I hope the game will be a much needed revival for the games as a whole, look forward to it.

Here's the new weapons for Levity Fleet 3, took a lot of imagination and planning to get them done. They'll be very strong and useful just like the others before.

Here's an upcoming upgrade for the six Buildoids. That's right, they'll be able to slide and fit in tight passages just like their Frutoids counterparts. I'm hoping to implement that in Levity Fleet 3.

These are the Proloids and Bordones from the first three games. Sure they look very simplistic, but they look so much better in 16 bit. A big step up from the 8 bit sprites that couldn't be seen well in dark backgrounds.