Game
Five Nights at the Krusty Krab: Chapter 3


3 years ago

Hey all, the first patch (v1.2.4) for Five Nights at the Krusty Krab: Chapter 3 has just come out!! Below are a list of changes. The main change is the addition of a Low Quality graphics mode. The attached screenshots show the difference between the two.


Additions

  • Added a Settings Menu, accessible from the Title Screen.

  • Added a Low Quality mode. This mode reduces the quality lighting and post processing effects as well as resolution of the game and cuts texture resolution down to ¼ of Normal Quality mode. This should help the game to run much smoother on even lower end PCs, especially where graphics memory is the limiting factor. This can be accessed from the Settings Menu on the Title Screen.

  • Added an option to cause the Navigation Buttons (to look left, right, at the fuse-box etc.) to be hidden unless moused over. This cleans up the UI a bit for players who are using the WASD+E keys to look around. This can be accessed from the Settings Menu on the Title Screen.

  • Added English Subtitles for all voiced cut scenes and phone calls. I’d like to add support for other languages at some point, however I am only fluent in English and thus would not feel comfortable writing subtitles for people who would prefer to play the game in other languages at this point. I may be on the lookout for translators at some point if anyone is interested. This can be accessed from the Settings Menu on the Title Screen.

  • Added an indicator to the UI to inform the player that the Cassette Tape has been stolen by Plankton.

  • Added an indicator to the UI to inform the player when the Cassette Player is not playing music (Either because they have switched it off, the power is off or Plankton has stolen the tape). I’ve noticed some people being confused about how the Phantoms work, so this should help to intuitively inform players that the player not playing music is something to be concerned about.

Changes

  • Slightly reduced Chromatic Aberration on the UI.

  • Adjusted some lighting values to make the game look nicer on Low Quality mode. Lighting values are used for both quality modes so this may very slightly affect how things look in Normal Quality mode.

  • Plankton now laughs softly when he appears as well as when he steals or breaks something. This should prevent people from just losing fuses all night because they didn’t know to look for plankton.

  • Plankton now breaks fuses in the fuse box instead of removing them. This is to give the player an audio and visual cue that something has gone wrong.

  • Added an audio cue of the drawer opening and closing when Plankton steals a fuse.

  • Boosted the volume of the training tapes a bit.

  • Made the sparking sound effects caused by clicking Plankton 3D and much quieter.

Bugfixes

  • Fixed a bug that caused the player to be unable to re-insert the cassette tape after Plankton steals it in Nightmare mode.

  • Prevented Plankton from stealing a fuse if the player is looking in the spares drawer.

  • Fixed an issue that caused the player to win even after being jumpscared.

  • Fixed an issue where the training tapes would still be playing even after being jumpscared. This interfered once subtitles were brought into the mix.

  • Fixed the rate at which Hammerhead increases your Exposure/Sanity on Nightmare Mode. It was supposed to go up significantly faster than on Night 5, however due to an oversight it increased at the normal amount previously.

  • Fixed an issue with Squidward’s good eye not glowing.



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TheNextGenius just uploaded his first episode of Chapter 3! I sent him a pre-release build for helping out with some stuff + just being a cool guy. If you want to check the game out some more check out his video! https://youtu.be/Jhy3_5uuxnE

Going to start on the Dev Commentary for Chapter 3 tomorrow and wanted to include a Q&A session at the end. Looking for questions about Chapter 3 specifically, so no questions about other past or potential future projects please :) Ask away!

I made a thread on Twitter summarizing the current status of the CH1 https://x.com/syncaroonie/status/1711175267786580045?s=20 TL;DR the game is taking a while because it's bigger than Chapter 3, I've moved to Unity's HDRP and I haven't had much time to work on it :P

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Hey all, the second patch (v1.2.5) for Five Nights at the Krusty Krab: Chapter 3 was just posted. It includes a few minor changes and bugfixes to Plankton, but the highlight is that he now has some fantastic new voice lines courtesy of not_ryan.jpeg!

Hey guys, since a couple of people have asked, I've created a community page for the FNatKK series :) Please feel free to use it if you'd like!

BY THE HOUR - Night 333 - Releasing 8 PM EST

Artwork by @Mecabuyte

Five Nights at the Krusty Krab: Chapter 3 will be released at the stroke of Midnight UTC time, May 9th 2022. Countdown: https://www.timeanddate.com/countdown/generic?iso=20220509T00&p0… I'm excited to see what everyone thinks!