Hey everyone it's nice to make a new post, I hear that there is some drama about gamejolt or some, and that some people are moving to itch.io for gamejolts drama, so I will too! I now have a https://neocc-black-fury.itch.io/102723 page just in case!
Next up
Happy new years everyone!
I know that I have not post anything on the NFH Page, but I'm here and I have some updates on NFH. I have a release date of the demo and it's 2024, the release date of the full game might be early 2025 or 2025, and that's for now
Had to make a new post cause the other one was full but I'll also upload the full game here when its done, and one more update. The game is on pause due to busy stuff, I'll let you know guys when the art is done so I can code it.
Here's a fanart drawing!
Sorry for no new teasers, we are working very hard on the demo and will maybe come out this year or early 2024, So no news teasers until the demo comes out!
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
I made a small jungle house.
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