Game
The Secrets of Fazbear Entertainment
4 years ago

Hey everyone!

Version 1.1.0 of The Secrets of Fazbear Entertainment is now here! Here's a list of fixes/improvements that I've done.


FIXES/IMPROVEMENTS

GAMEPLAY:

  • added a checkpoint about half-way through the game, so it's easier to beat (however, if you exit to main menu, your progress will not be saved)

  • made it slightly easier to get past Bonnie

GRAPHICS:

  • added subtitles to both of the recordings

  • added a couple of models and animations

  • made a few small UI improvements

AUDIO:

  • increased overall sound volume

  • tweaked the audio levels

  • sound now actually pauses if you pause the game

  • audio slider now retains its position after being changed


That's all for now, maybe I'll make one more update in the future where I completely remake the models of the animatronics and their animations, but for now I'll be focusing all my attention to my next (currently untitled) game, Project Curse.



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After a year since the beginning of development, here is a short teaser for my FNaF Fangame, The Secrets of Fazbear Entertainment.

This is a screenshot of Bonnie's model I made in Blender for the game. Turned out better than I expected. Eyes are the wrong color tho.

What do ya'll think?

Made this for a weekly challenge. This is my rendition of Chronos, the god/personification of time. Theme: Mythology Blender, Substance Painter and Affinity Photo.

Here's more great art your fellow Jolters created for #GameJoltColors25!

All artists are tagged below.

You can still participate! Check your quest log to get started.

Freddy's model is almost finished!

candy the cat pixel art!

Big thanks to everyone that checked out the game so far! It is finished, but there are some improvements I'll be making in the next few weeks:

-adjusting difficulty, probably add a checkpoint

-some UI fixes and improvements

-fixing audio problems

Here is the trailer for The Secrets of Fazbear Entertainment, my FNaF Fangame. The game will release 31. 10. 2021.

crack!!

Art by me.

Made in Blender, rendered in Cycles. This was my first time doing liquid simulations.