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(NEW DEMO) Corrupted Files
1 day ago

Hey followers! Sorry I’ve been gone for a while, I’m working on a project for a competition right now, so I probably won’t be able to work on anything else until after January. Thanks and see you then!




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So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center

Just released my first metal single!

Check it out if you haven’t already. That would be awesome

https://artists.landr.com/056870498317

Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally

https://artists.landr.com/056870498768

I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.

New Video out now! We played some other weird games. It ain't that serious, just a comedic lets play. So if u into that, check it out.

https://www.youtube.com/watch?v=RNKJ-HKXRBM

My friend made this crazy high quality horror game….

yall should check it out and give it a follow

https://gamejolt.com/games/creepybastardd/1026703/followers

More guitar stuff most people will likely ignore:

I redid an old cover of mine, this is a heavier version of the heaviest song off of metallica's last album: 72 seasons. Just testing my new amp sim and stuff.

https://www.youtube.com/watch?v=GxGEUNZyMkE

Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:

Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6

New Soundtrack for my fangame Corrupted Files: My favorite so far!

The break down at 1:10 is arguably the best thing i've ever done

The Meat that Should Not Be: Teaser Trailer (Game Page Coming Soon)

SONG: Metallica: The Thing That Should Not Be (Ahdy Khairat Remix) https://www.youtube.com/watch?v=M6yNOBvX9f8

Working on some more battlefield style destructible buildings in unreal 5

I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.