Here are some of the most notable changes since the previous release:
Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling
Revamped graphics for most backgrounds, tiles, objects, and badguys
Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I
Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree)
New music
Level editor revamp
Local multiplayer mode
New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls
Many internal improves and code refactoring, such as moving to SimpleSquirrel
Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds
And many more changes and bugfixes not listed here! Really, check the game out to see all the changes!
Thank you so much for the patience everyone had regarding this update. Feel free to report any bugs to our GitHub. We appreciate everyone’s support in keeping this game alive! Happy SuperTuxing! – The SuperTux Team
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