Game
FNAFB: The Year 1972
9 years ago

Hey...


So… It’s been a while… Why is that? And what the fuck happened?

  1. Starters, school. (Of course) I’m pretty sure you have heard this scenario before with other game devs, so I’m not going to explain.

  2. LIFE. Seriously. I have to do stuff other then FNAFB.

  3. Playtesting! I have around 4-5 people playtesting my game right now. And i want this FNaFb game to be GOOD one. Unlike the other shits i made in the past.

Anyway! I’ll have the game coming up pretty soon. And i promise you that this one will be good.



2 comments

Loading...

Next up

Chiaki Nanami!

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Super Sonic Pixel art.