Game
Sans Hard Mode (Reimagined)
9 months ago

Hey it’s been a few days since my last release of your first look into my fight, so I would like to just give a few things and lay down what i got First of all this fangame may have updated everything included sans looks, ui changes, and multiple phases.




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And a little sneak peak of the new buttons and a new attack. Yes I am still alive and actively working on the game. However it has been a few days since I have last touched it.

All of the early concepts that we got done the past 2 months of starting work on the game.

Last 2 are one of the secret hallucinations we added.

**IN ORDER OF LAST TO FIRST**

First sneak peak

So i decided to redo the first attack because i did not like it and because i showcased it i decided to just show what i did. Hope yall like this one.

KEEP IN MIND ALL ATTACK TEASERS USUALLY CHANGE IN SOME WAY~

Here is the entire fight if you want to see it!

The end of phase 1 is approaching, I hit 100 subs so the entirety of phase 1 will be showcased along with more! Anyway here is your attack. (Old version coming very soon, give me a few days)

Yes the game is still being worked on, team has been on a little break but we are back to work and the office is now being worked on, when we finish it i will post the image here.

Devlog October!!!

So we have gotten a lot work done, a lot more idea planning, and we have finished the office design, once its fully finalized ill post it. We will now start real work on the game!

Here's a early cover concept in the meantime!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.