Next up
Update 10: - Buffs - New development tree: Assemble - Added healthcare system - UI changes - New models for forest-based areas - Optimization
Details in the article down below!
New mine types: Advanced mine (left) and salt mine (right)
Adding people to the areas. Visually, I mean. Going pretty well, but a lot more work to do :)
Update 9:
- New areas: fishing zone, hunting lodge, watchtower, restaurant - Food industry developments - Redesigned: bank and church - Objectives - Discover your province!
Details in the article down below!
Working on this game a lot in the last few weeks, and it's certainly improving! The pictures are sorted by newest -> oldest.
The same pics with good quality: https://imgur.com/a/HSdOKs1
I'm working on this survival game for a few months now, where you can control multiple survivors. It's coming together slowly, but there is still a LOT left to do. Sorry about the lack of sounds, and please don't check my silly placeholder texts :)
Hunting lodge, church, fishing zone - just a few things to mention from the upcoming update. Stay tuned! A lot of progress has been made in July.
Hey!
Let me show you three new models; the forest, woodcutter hut and the advanced woodcutter hut.
The optimization is done right now, so I can give you new content updates in a few weeks!
Yesterday I started working on a world-generation system for no reason, and I thought I'll share how it's going!











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