Next up
The provinces were a little... empty. Until now! People, people everywhere!
I still have to work with them a lot, but it's something :)
Wow, I can see my buildings before I build it! Just in time. I wanted to do it months ago :) I changed the selection effect as well - instead of an ugly blue light, there is a blinking blue frame as you can see on the picture.
Update 10: - Buffs - New development tree: Assemble - Added healthcare system - UI changes - New models for forest-based areas - Optimization
Details in the article down below!
Working on this game a lot in the last few weeks, and it's certainly improving! The pictures are sorted by newest -> oldest.
The same pics with good quality: https://imgur.com/a/HSdOKs1
Adding people to the areas. Visually, I mean. Going pretty well, but a lot more work to do :)
New mine types: Advanced mine (left) and salt mine (right)
Update 9:
- New areas: fishing zone, hunting lodge, watchtower, restaurant - Food industry developments - Redesigned: bank and church - Objectives - Discover your province!
Details in the article down below!
Hunting lodge, church, fishing zone - just a few things to mention from the upcoming update. Stay tuned! A lot of progress has been made in July.
I'm basically done with MyProvince, only polishing left! I'll publicate it on May 1st, you'll be able to download it for free!
Yesterday I started working on a world-generation system for no reason, and I thought I'll share how it's going!











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