Next up
Yesterday I started working on a world-generation system for no reason, and I thought I'll share how it's going!
I'm working on this survival game for a few months now, where you can control multiple survivors. It's coming together slowly, but there is still a LOT left to do. Sorry about the lack of sounds, and please don't check my silly placeholder texts :)
Update 9:
- New areas: fishing zone, hunting lodge, watchtower, restaurant - Food industry developments - Redesigned: bank and church - Objectives - Discover your province!
Details in the article down below!
Adding people to the areas. Visually, I mean. Going pretty well, but a lot more work to do :)
Wow, I can see my buildings before I build it! Just in time. I wanted to do it months ago :) I changed the selection effect as well - instead of an ugly blue light, there is a blinking blue frame as you can see on the picture.
Hunting lodge, church, fishing zone - just a few things to mention from the upcoming update. Stay tuned! A lot of progress has been made in July.
New mine types: Advanced mine (left) and salt mine (right)
The provinces were a little... empty. Until now! People, people everywhere!
I still have to work with them a lot, but it's something :)
Update 10: - Buffs - New development tree: Assemble - Added healthcare system - UI changes - New models for forest-based areas - Optimization
Details in the article down below!











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