Game
Carnage in Space: Ignition
5 years ago

Hey there, Carnage in Space fans! We've got a brand new DEMO over at Crucible! If you love Ignition, go check out the Crucible demo (and follow my much-more-active dev log while you're at it) over here:
https://gamejolt.com/games/carnageinspacecrucible/326575




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Oh gosh... how long has it been since I posted last?

Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?

Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].

This is the boss fight you guys deserve.

The guy's super tough and will shrug off most of your attacks. To beat him, you have to -

- Well, uh, haven't you been paying attention to the last few posts???

With the new finalized graphics, that volcano is starting to look a little *spicier*.

I don't know why our spiky boy is so shy about hopping in the magma - those bugs seem to be having the time of their lives!

Chapter 4T level design is done!

Every good level deserves a good boss arena - and every good arena deserves a good boss!

As you can see, I'm still working on that last part. Stay tuned for more updates...

I guess the answer to last week's question is "at least 4". Not counting the one who died in the last game.

CHAPTER 4 (T) IS DONE!!!

We are now 2/3 of the way to the phase 2 release! I'm very excited to share this with you all soon.

What was that about the next chapter getting "heated"?

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Volcano mechanics in action! Ignore the obvious placeholder graphics while you try to avoid melting.

The Cool Stuff continues!

The Move List / instructions page tells you what all your moves are! You can also find some handy tips to help you elevate your combat from noob to pro level.

Definitely check it out if you feel lost!

Let it not be said that Nightmare is the only one with a cool air mobility tool!

This is the grappling hook - it lets you snag nearby walls or enemies for a lightning-fast approach! It should make a very versatile tool for Tuhrahkkkii's kit.

READY YOUR WISHLISTS!

With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?

* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is

* Player selector & star counter in challenge mode

* Text is more readable