2 years ago

Hey Yall! Currently trying to figure out how to approach a certain sprite, but for now have these cool rocks I made earlier! Gotta add shadows/grass to the other and make more kinds ofc, but I love how they came out. These will make great scenery :)




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Made this a bit ago. This evolved while I made it. I came up with the idea to break the vase, then to add water mid production. It was a nice chance to tackle flowing water for the first time. Even if it's a tiny puddle. #pixelart #pixel

Here with an update. Starting off small I have a graphical chance. New Vs Old. Made this change to make the land seem more vibrant and lush to fit the stage more. Also there are obstacles I'm working on, such as these leaf piles. Hope it's a good upgrade

Been practicing for a while. Here some art that I made for one of my characters, Amarii. Rushed the background cause I wanted to focus on Amarii. There's also a MUCH older version to show my improvement. Info Dump Below.

Made this funky tractor to throw somewhere. Took me a bit to make as this was probably my most detailed piece yet. Tried and learned new stuff when making this. Hope you like it as much as I do. Until next time :)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.