Game
Five Nights At Cozmo's: The Retake
4 months ago

Heya! Developer’s brother and main coder posting here!

We’re here to announce that the full release is very close!

We have cutscenes to line out and a few extra things to do and this game will be ready to go!

expect the game as early as this weekend!




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0.8.5 is out for beta testers. - Bullet textures are now in testing.

- more keyframe types were added.

- swapped preview tab to key 7. (remember this)

- main menu allows for swapping to the old version's BGM

To beta testers! Update 0.7.0 has been posted.

changelog includes:

- keybinds

- volume setting

- mod.io page (may not work for everyone yet)

- more editor settings

- lifetime bullet setting

(change to .zip due to lag issue with editor)

Trying out a system for alt outfits! To test it here's a simple Qipao like outfit!

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

So just a heads up.

Any **NEW** projects will be made in Nitrobolt rather than Penguinmod.

Old projects will be maintained in penguinmod. (Unless nitrobolt somehow can convert it)

blake popgoes evergreen pixelart

0.7.6 doesn’t exist okaaaaay?

Where are we on Floaty’s 5?

- story 100%

- Custom night 100%

- Route N 100%

- Route S 93%

- secrets 100%

- visual 100% (Needs redesign though…)

- audio 100%

Ennard

Weekend intro alt