Game
Five Nights at F**kboys: Ennard's Valiant Expedition

3 years ago

hi again :) wtf it's almost been a month already wth


So first before I get into the update, just wanna say it's pretty epic we've hit 200 followers already before the full game is released. Thanks A LOT! Your patience will be rewarded soon enough. We are still pretty hard at work developing, and the end of the night 4 development draws ever closer. It's absolutely packed with content so I hope you guys will enjoy it! I uploaded some screenshots of the sewer area, and once Axel is ready, we'll upload a few of a very important story area =)

So just like the last devlog I posted, I'll be doing it in the form of a changelog. This is to help you guys understand exactly what's being done, so with that being said, let's get started.

CHANGELOG:

  1. Sewer Section - Done

  2. Added a few more bosses to the Fazgames - Done

  3. Added a new nighttime beach area to Varius City - Done

  4. Added an underground ruins area before the last boss of the Varius City Section - Done

  5. MORE Skill rebalances - Done

  6. ACTUALLY made a proper title screen - Done

  7. Added several QOL options like the ability to reload your save from the gameover screen instead of having to restart - Done

  8. Added volume, autosaving, and screen sizes toggling - Done (god help us this game has so many scripts i think it's running on drugs now)

  9. Experimenting with lighting scripts - In progress

  10. Placed a large amount of story scenes in previous nights and an archive room - Done

  11. Adding debug room - maybe, in progress

  12. Added a way for the player to increase their max level cap - Done

  13. Ennard's "happy place" - In progress

  14. Added upgraded trinkets. Essentially these act like better trinkets compared to old ones. For example, Gold Dust increases critical rate by 5%. An upgraded version would increase it by 12% instead. These will only be purchasable late into the game, however - Done

  15. Added more battle animations - Done

  16. Reducing the game's filesize so that it isn't like 2 GB - In progress

  17. Added ways in order for certain elements that were previously inaccessible to finally become accessible to players - Done

  18. Bug Testing - The sewers have already gone through the bugtesting phase, however, since Varius City has gotten more content since the last devlog, we'll need to play through it again. - In progress

  19. Added more party members in specific areas of the game - In progress

  20. Added colors to Boss names - Done

I think that about covers it all for the moment, these changes aren't super significant but they'll really improve the overall tone of the game and places a large focus on story as well as gameplay aspects. Stay tuned for the next update which will likely be soon, when Axel is finished developing his section of the night. Take care!

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