Game
FinLab
26 days ago

Hi all, I know the release is a little early lol. I absolutely grinded this week and was way ahead of schedule. It's a fairly short game, but it's one I'm super proud of. This has been one of my most fun projects in a while. I hope others enjoy it too.




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With my fake internet wiki, I added a joke fish called the "catfish". It's an early game variant of the foxfish unlocked with a semi-secret through the internet. It does count for 100%. This is something sick me at 2AM thought of.

Working on a breeding mechanic. You might be able to breed egg specific mutations that can benefit or harm your fish. Some are visual only such as markings on the fish, but other factors are things such as social level, rarity, required water and temps.

There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.

When an egg is active, it will be placed in the tank. You can get a ton of interesting colors based on your fish species!

3 sprite sheet (in a gif format) for my OC Kitsuneko Aiko. Mostly just art practice but maybe for my puzzle game (I'm not really an artist).

Working on the procedural techs, you might end up with smaller tech trees or these giant tech trees, or somewhere in between.

Doing this silly feature to go along with my Y2K aesthetic. I'm making a fake internet for the game that also serves as an in-universe guide. The writing is terrible, I binged this feature in like 2 hours with the stomach flu.

Super cool new feature! 🧪

I had to make a tool to rapidly design levels, ended up creating a fairly intuitive level editing system, might ship it with the game as an actual feature.

Working on some game juice and the new "special" block

Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things