Game
TransfurClick

14 hours ago

Hi everyone, I've started developing TransfurClick version 0.2.0(ALPHA). Before starting development, I watched a few reviews of the game CHANGED. Now I'm thinking about adding multiple endings to my fan game >.>




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TransfurClick V0.1.0(PRE-ALPHA) Released(on Windows/Android)!

This update, along with all the game code, was written in 3614 lines.

Just testing the modified splash screen

We are moving towards the inevitable

I finally managed to port TransfuClick to Android... It was a challenge on the Haxeflixel engine

TransfurClick Pre-alpha 0.1.0 release tomorrow >:3

Bugs are currently being fixed (only on Android) and the control is gradually being ported from the keyboard to the sensor

TransfurClick V0.0.1(CONCEPT) Released(on Windows/Android)!

The game was written in 2470 lines of code.

Hey everyone, I recently started working on TransfurClick version 0.0.2, fixing bugs, optimizing the code, and here it is. I'm starting to think about the finale of the fan game. What will it be like?

I started working with saves in Haxeflixel for the first time >w>

Ready to shop with the new version of TransfurClick?