So this year apparently I am very busy and will not make many games like last year, because I will focus on fulfilling my obligations, but I will try to find a day to create a new short game or update a game, okay?
Thanks for reading!
I updated the game with @TakameKitsune suggestion! Thank you for the suggestion, but now speaking of my disappearance on the platform:
So this year apparently I am very busy and will not make many games like last year, because I will focus on fulfilling my obligations, but I will try to find a day to create a new short game or update a game, okay?
Thanks for reading!
Today I managed to make a skill tree for the game, I intend to increase it by making the player always come back stronger each time he is defeated.
I am starting to work on a quest system. However, before that, I implemented the dialogue system and began considering adding a karma system that changes based on the player's actions.
My first #FanArtFriday :)
(The bug in the video I'll fix later)
About below:
Images about some things about the project.
Version 1.2.0 is available!
Good evening!
Today, I finished adding the enemy spawning system. Now I pretend make the player stats and combat system.
Good evening!
Good evening!
Today I made a very simple game in TurboWarp in which you have to use your bow to protect yourself from the squares that come towards you.
I added sound effects to the texts, balanced the health and damage of enemies, fixed the player's defense system, also added that by completing the level you recover all your life.
I took some photos and videos of the game:
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