I'm zester, also known as A_Tweety_Cat on Scratch. I got into programming to make Fnaf fangames, and over the past couple years have made a few, but grown out of Scratch.
As a send-off to these games, I've decided to make one last project in Scratch before I move onto bigger and better things. And, what's a better end to a series of Fnaf fangames than a UCN fangame?
Scratch Fnaf Custom Night (SFCN, for short) is a game that blends my previous games with the games of my friend, EngerGamer0727 on Scratch. He created a series of games called Six Nights With Bendy and Co, which is why there are Bendy characters in the roster.
I've published an unfinished build of the game that I will continue to update as game nears completion. As it is, it still has a long way to go, but I wanted you all to join me on the journey. Feel free to playtest the game's current version and leave feedback! I already have a detailed plan for the basic mechanics and the mechanics of the characters, but I'm interested in hearing your suggestions. Making a good game is all about feedback, of course.
Current Progress:
-Characters: 2.5/20. Redbear and WhiteRabbit are mechanically finished, Tangle has just begun development.
-Basic Mechanics: 80%. Ground Cameras, Office Side Switching, Taser, Overcharge, Scoring System, and Battery are all finished, but the doors in the Joey Drew Studios side of the office still need to be made, as well as the Vent Cameras.
-Visuals: 20%. All characters have a basic model, but most of the old Ground Cameras need remaking (they were taken from an older game with no changes) and characters all need frames for every location they can appear at. Currently, Redbear and WhiteRabbit use mostly placeholder images for their camera locations.
-Music and Audio: 20%. I have little music planned for the game that isn't in the game already. Set the difficulty to 20/20 and play through the night- start listening for a surprise ;) Basic sounds are there, but most characters still need their three post-kill voice lines.
-Planning: 100%. The game is basically fully planned. I'm just going through the difficult process of turning those plans into a reality...
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