Game
Techno
5 years ago

Hi, there is a big enough update for the game coming out soon. So cook =)




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New animations for the main enemy in the game.

#psx #retro #horror #unity #gamedev #indiedev #indiegame

Simple and minimalistic inventory in my project, how could it be improved? (Don't pay attention to the quality of the text, it is distorted due to video processing, in reality it looks much better).

#psx #retro #horror #unity #gamedev #indiedev #indiegame

Hello! Finally, work on updating my game is complete! This is the very first update and I still have to work very hard for the game to be released.

Thanks for the support!

Read all the details of the update in the article.

Finally BIO Fault is published on Steam! At the moment it is in "Coming Soon" state and will take part in the next Games to Be Festival. All those who have been waiting for this event - welcome to the official Steam page! https://store.steampowered.com/app/3138910/BIO_Fault/

Made the liquids realistic with a shader, what do you think?

#psx #retro #horror #unity #gamedev #indiedev #indiegame

Graphics in the game BEFORE and AFTER working on it. Do you like the changes? What else would you add to maximize the atmosphere of the secret laboratory?

#psx #retro #horror #unity #gamedev #indiedev #indiegame

Just one of the rooms in the lab. What do you think it's for?

#psx #ps1 #retro #horror #survival #unity #gamedev #indiedev #indiegame

Sharing my own triplanar shader for walls (and beyond) with additional properties. Maybe it will be useful for someone?

#psx #ps1 #retro #horror #survival #unity #gamedev #indiedev #indiegame #guide #shader #unityhelp

What do you think about the graphics style and atmosphere of the game? #horror #indie #vhs #psx #retro