2 hours ago

hii guys (ignore the article I'm saying it for .... later)


local Controller = game.Workspace.Controller local KeyDown = false local Positions = {} Positions.W = "0,0,-1" Positions.S = "0,0,1" Positions.A = "-1,0,0" Positions.D = "1,0,0" local function StringToVector(string1) local partsOfString = string.split(string1, ",") local NewVector = Vector3.new(tonumber(partsOfString[1]),tonumber(partsOfString[2]),tonumber(partsOfString[3])) return NewVector end function Positions:Move(KeyCode) local Vector = StringToVector(Positions[KeyCode]) repeat wait(0.1) local Vector = StringToVector(Positions[KeyCode]) Controller.Position = Controller.Position + Vector until KeyDown == false end UIS.InputBegan:Connect(function(input, GPE) if GPE then return end if input.UserInputType == Enum.UserInputType.Keyboard then local KeyCode = string.gsub(tostring(input.KeyCode), "Enum.KeyCode.", "") if Positions[KeyCode] then if KeyDown == false then KeyDown = true Positions:Move(KeyCode) end end end end) UIS.InputEnded:Connect(function(input, GPE) if GPE then return end if input.UserInputType == Enum.UserInputType.Keyboard then wait(0.2) KeyDown = false end end)



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