We know over at REALL Productions that people have mixed opinions on hollow shift at Freddy's. Whether in its lack of originality, terrible models and controversies. We do want to take into consideration most of the problems with the game.
Hollow shift at Freddy's is getting a 2.0 update, we'll release the 1.0 patch today without any real bug fixes or modifications post launch, so the game you get this month is the final version of 1.0, however. 2.0 will be leagues better giving you a graphical overhaul of the props, environments, ui and especially the character models along with new gameplay improvements and with it actually being coded in clickteam instead of turbowarp. We've been working on HSaF 2.0 for a good month now and have concepts and ideas done and are ready to begin production on it. Hollow shift 1.0, as mentioned will release on this page this month. The only thing left for @Paperpossum to code in is the extras and it will be out to you guys to play. But I'd advise once playing to wait for 2.0, and to give 2.0 a shot. 2.0 will be uploaded on OUR accounts page instead of Perry's, we thought this would be better for accessibility seeing as how Perry is quite a controversial person. And people might not want to play a game tied to his page, which is understandable. We are so sorry for any and all that might've gone down during 1.0's development with some leaked private builds, mistreatment of workers and etc. But just know that 2.0 will be better, both in terms of visuals, gameplay and as well as working environment. We love HSaF and want to see it actually succeed.
While this might not have been the post you guys were expecting, just know that the Five nights at Wario's 2Revisited teaser game is planned to release this week, so you'll have 2 reall productions games to chew on this month!
Come back later this month, don't leave Freddybear starving!
OH AND BEFORE THE POST ENDS, NO WE ARE NOT COPYING GSAF 2.0! Things just happened at quite a... Weird time. Hsaf 2.0 was beginning concept art and ideas around late January, before gsaf 2.0's announcement.
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