I got the enemy attack ai to function properly, so now, depending on a few inputs from the engine's user, enemies will attack based on what other enemies are doing (Ex. A froggit attacks with a bone from the left, and another froggit attacks from the right, BECAUSE their are two froggits using the same attack).
Next up
Title screen! I think this looks pretty sick tbh (especially with the- oh wait you can't hear the audio lol)
what can saaay except...
your welcooome...
not tryin' to be narcissist or anything lol
Progress, progress, progress...
totally not a jumpscare lol
i'd like to share the first sneak peak for the new ruins encounter! we've updated ALL of our sprites and are very happy with the result!
when we reach 100 followers, ill be sharing a video showcasing the battle! so stay tuned until then!
Intro text for UTHB (sry idk how to record screen + audio)
I did a thing yay
idk why I didn't edit the last part with the mouse out I guess I'm just lazy ha ha h a h a h a h a...
!BONE TROUSLE!
Battle engine works, yippee!!
Spoiler sprite lol
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