I got the enemy attack ai to function properly, so now, depending on a few inputs from the engine's user, enemies will attack based on what other enemies are doing (Ex. A froggit attacks with a bone from the left, and another froggit attacks from the right, BECAUSE their are two froggits using the same attack).
Next up
Undertale: Heartbroken - Second Devlog
I did a thing yay
idk why I didn't edit the last part with the mouse out I guess I'm just lazy ha ha h a h a h a h a...
The math is still mathing.
It's everybody's favorite big green tortoise...
[ ATTEMPTED REGICIDE ]
Storyfell Chara (my ver) vs Storyfell Sans (@/BadtrapGamer 's design cuz it's awesome)
(The fight happens in my ver of storyfell I use in rps)
Phase two, ouch.
Did I do good???
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