I just looked around the internet for a few minutes to finally discover that apparently Mesh-Collider vs Character-Controller cause problems like this bug. I replaced most of the floor(except for stairs) with Box-Colliders now.
The bug should be gone now, I hope at least… it’s really hard to test since the bug is so rare.
Next up
I will release a proof of concept version of my current project (A Souls-Like set in ancient greece) soon. As it's proof of concept there won't be too much going on, just a few enemies and bosses. Merely a thing that I wanted to do for quite some time.
It's been 10 months since I last spoke about this or have been active on here for that matter. I just wanted to let you know that the demo for my game Argolis (formerly referred to as Agon) has now been released!
Grab it here:
He's back! Even more dangerous than before!
It's been 10 months since I last spoke about this or have been active on here for that matter. I just wanted to let you know that the demo for my game Argolis (formerly referred to as Agon) has now been released!
Grab it here:
Making good progress!
Postprocessing-Option and Easter-Egg Update
The Anniversary Update is finally here!
Hey!
In case after all this time anyone is still wondering what I'm up to at them moment... this is it - AGON, a souls-like set in ancient greece.
To keep up with the progress and the release date, you can follow my Twitter:
Gamepage for "Winter's Quietude" is here!
The Silent House Postprocessing Update!
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