Game
FNAF: AFTERMATH [ ACT 3 - OUT NOW! ]
4 months ago

Hours 3 & 4 are finished! onto Hour 5, then File Size Optimization & play testing. Gonna try and have the new release date out as soon as hour 5 is finished


As you may have noticed development has been coming along really quickly the last few days,
This isn't because the game is being rushed or anything,
The reasoning is, I plan out the entire game before starting development, from how characters will function, to what tasks I want in a level, (nights 2 - 3, and all the extras content is planned already as well)
So all of the gameplay systems and character AI is made in advance, Basically just... piecing levels together.

Night 3, 4, 5 and 6 of Act 2 was made in the same time as Night 1 of act 3 because of this as well.



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Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)

Night 3 - Security Office (updated)

Final Teaser: Act 3 - June 22nd

NIGHT 3 - The Pizza Place

I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

THE FINALE: ACT 3 - June 22nd

More info in the Article Below.

Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.

ACT 3, OUT NOW!

Changelog Below!

(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.