Game
Through Oneself
10 years ago

“How I made the graphics in Hidden in Plain Sight” video


Last week, we made a live stream about how to create the graphics for Hidden in Plain Sight. For those who missed it, the video is available as a Twitch.tv Highlight right now!

twitch.tv/japtar10101/v/63371555

For those with extensive Unity knowledge might actually be surprised at how little programming is involved in the video. In truth, the effect was achieved using a simple combination of multiple cameras, layers, render textures, and UI Masks. We only had to create one new shader: a slightly modified default Sprite shader with only one line changed.



1 comment

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

a drawing I did because I was bored😪. But I love how it turned out.😊

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Double Rainbow!!!

Respect (Only TLOZ Players Will Understand)

Sonic and Shadow as Pokémons. #Fakemon