Game
Through Oneself
10 years ago

“How I made the graphics in Hidden in Plain Sight” video


Last week, we made a live stream about how to create the graphics for Hidden in Plain Sight. For those who missed it, the video is available as a Twitch.tv Highlight right now!

twitch.tv/japtar10101/v/63371555

For those with extensive Unity knowledge might actually be surprised at how little programming is involved in the video. In truth, the effect was achieved using a simple combination of multiple cameras, layers, render textures, and UI Masks. We only had to create one new shader: a slightly modified default Sprite shader with only one line changed.



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Another house i made long time ago.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Levels' maps.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM