6 months ago

How the weapons swap system works

(or at least how it should granted I did everything right)


-Bullet is created and assigned a damage value from a "player damage" table

-Bullet stores the damage value in itself ("my damage")

-Bullet sets the ("my damage") value to a "damage inflicted" variable when hitting enemy.

-Enemy reads "damage inflicted" variable and hurts itself by that value.



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ticklish?

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