The original game character was a cowboy dressed in white and gold with a big hat. After designing the character and a bit of the platform, something didn’t feel right. So I started doing research on google and was inspired by various games. Remember I am still using Freehand MX and Photoshop 7. Reason being a change of laptop. After my research I began looking for a story. The story of Moses has always been something I have wanted to explore for a long time. So the story became natural to me. I didn’t know what I was putting myself through. I had to dig deeper in my research on Egyptian art works and history. Learning little by little I started building the game. I am enjoying making it and hope you will have fun playing it.
Next up
KFC
Wasup
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
We are under attack!
Another house i made long time ago.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
a drawing I did because I was bored😪. But I love how it turned out.😊
Szayel Aporro Granz - Bleach
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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