The original game character was a cowboy dressed in white and gold with a big hat. After designing the character and a bit of the platform, something didn’t feel right. So I started doing research on google and was inspired by various games. Remember I am still using Freehand MX and Photoshop 7. Reason being a change of laptop. After my research I began looking for a story. The story of Moses has always been something I have wanted to explore for a long time. So the story became natural to me. I didn’t know what I was putting myself through. I had to dig deeper in my research on Egyptian art works and history. Learning little by little I started building the game. I am enjoying making it and hope you will have fun playing it.
Next up
KFC
Wasup
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Werehog transformation process. #sonicunleashed
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
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