Next up
it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.
limited working code for painting planets, not all the sections work right just yet, sadly.
pics from the latest build.
the #godot dev team are sadly a bunch of cucks.
the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. it's a bit annoying because my current project might have to switch engines now.
todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD
if i have to, id rather cease working and publishing my online works under this name then deal with government censorship.
https://www.bitchute.com/video/WZckWKyBFAqt/
9 WORLDS: Ragnarok: NPC testing - HEL's noble dead - find firing distance and mark firing shot
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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