Game
Tale Fortress
5 years ago

https://www.youtube.com/watch?v=1YxJoszRg7Y

Voxel Grid blueprint, still Toonxels are in 2.5D, but colliders are a box area.


YouTube
https://www.youtube.com/watch?v=1YxJoszRg7Y
youtube.com


0 comments

Loading...

Next up

World Loader finished! It can save the ones you want into a list, with a thumbnail from your last game and your last pig. Need to finish the status with their hunger.

Ghoul Fright Demo is LIVE in Steam! After a long wait, finally you will face the Ghouls and fight them for good! HAVE FUN https://store.steampowered.com/app/2343580/Ghoul_Fright/

I made the terrain even more adaptable to your fortress. It was kinda hard but it is more playable now, also i totally finished a good save/load system for your world.

NEW UPDATE! Prototype v.2.2 The Experience Update: New graphics, ambience and gameplay!

Ghoul Fright News: PirateBlood Studios is now developing Ghoul Fright, with a new team of artists, we are looking for a more violent/adultish approach for the game, we hope to bring the craziest game this 2025! Thank you for the support :)

NEW UPDATE! Prototype v.2.3

New Tutorial, Animations, and creepy surprises!

Terraforming in TaleFortress! The Pilgrim can use his hoe and pickaxe now to form the terrain around and help making a better zone for the fortress, even making underground protected areas, interesting! No side dig was possible for now.. :(

Fixed some 2.5D voxel offsets so it is more pleasing to the eye. "The edges of each fort piece get a random position so it creates different illusions, for example to make a tunnel that feels like a 3D space"

Floored Prototype V2 Released! Those things are coming, and you better use the lift to escape from them!

Fun with 2.5D voxel lol.. 3640x3640 in Y axis Need more rendering touches! computer is as hot as a smash announcement. Testing soon a new system :)