https://www.youtube.com/watch?v=1YxJoszRg7Y
Voxel Grid blueprint, still Toonxels are in 2.5D, but colliders are a box area.
Next up
Preparing one of the most terrifying experiences in horror gaming.. Get ready to survive and face what could be the scariest experience of your 2025! Coming to Steam
NEW UPDATE! Prototype v.2.2 The Experience Update: New graphics, ambience and gameplay!
Hi guys! i'm still working on the good stuff, no too much to show today, but a more animated design for the characters, in-game animated tips to help players. Wish you health <3
Terraforming in TaleFortress! The Pilgrim can use his hoe and pickaxe now to form the terrain around and help making a better zone for the fortress, even making underground protected areas, interesting! No side dig was possible for now.. :(
I made the terrain even more adaptable to your fortress. It was kinda hard but it is more playable now, also i totally finished a good save/load system for your world.
New dusk coloring for the game, and finished Hunter's range weapon The Goldie. PD: There's chat in action lol.. Need more polish! this butt will stay on the chair for the moment :P Merry smissmas!
Fixed some 2.5D voxel offsets so it is more pleasing to the eye. "The edges of each fort piece get a random position so it creates different illusions, for example to make a tunnel that feels like a 3D space"
Vintage Mode added
Fun with 2.5D voxel lol.. 3640x3640 in Y axis Need more rendering touches! computer is as hot as a smash announcement. Testing soon a new system :)











0 comments