https://www.youtube.com/watch?v=5hP8KDHxYgE
Hey guys! i got work done for the game, i've finished totally the world generation, the world procedurally generate content and whatever you dig or do, it's saved into the memory.
For the moment the game will be played on a huge island.
Merry Christmas!
Next up
Hi guys! i'm still working on the good stuff, no too much to show today, but a more animated design for the characters, in-game animated tips to help players. Wish you health <3
New dusk coloring for the game, and finished Hunter's range weapon The Goldie. PD: There's chat in action lol.. Need more polish! this butt will stay on the chair for the moment :P Merry smissmas!
Fixed some 2.5D voxel offsets so it is more pleasing to the eye. "The edges of each fort piece get a random position so it creates different illusions, for example to make a tunnel that feels like a 3D space"
New stealth horror game! About exploring procedural floors with different monsters looking after you.. Your main tool of survival will be the elevator, and those heavy doors that you use to keep those evil "things" away!
NEW UPDATE! Prototype v2.1 New Monster! The Loner - Dark dwellers
Fun with 2.5D voxel lol.. 3640x3640 in Y axis Need more rendering touches! computer is as hot as a smash announcement. Testing soon a new system :)
NEW UPDATE! Prototype v.2.3
New Tutorial, Animations, and creepy surprises!
Terraforming in TaleFortress! The Pilgrim can use his hoe and pickaxe now to form the terrain around and help making a better zone for the fortress, even making underground protected areas, interesting! No side dig was possible for now.. :(
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