https://www.youtube.com/watch?v=5hP8KDHxYgE
Hey guys! i got work done for the game, i've finished totally the world generation, the world procedurally generate content and whatever you dig or do, it's saved into the memory.
For the moment the game will be played on a huge island.
Merry Christmas!
Next up
Floored run gameplay "Best - 6:03"
First ever FPS Survival Beat em up! Coming to Steam Next Fest, GIVE IT LOVE https://store.steampowered.com/app/2343580/Ghoul_Fright/
The Ghouls are coming for you this October 2025 Steam Next Fest "First ever FPS Beat em up with physics" https://store.steampowered.com/app/2343580/Ghoul_Fright/
Fixed some 2.5D voxel offsets so it is more pleasing to the eye. "The edges of each fort piece get a random position so it creates different illusions, for example to make a tunnel that feels like a 3D space"
Vintage Mode added
I made the terrain even more adaptable to your fortress. It was kinda hard but it is more playable now, also i totally finished a good save/load system for your world.
Ghoul Fright News: PirateBlood Studios is now developing Ghoul Fright, with a new team of artists, we are looking for a more violent/adultish approach for the game, we hope to bring the craziest game this 2025! Thank you for the support :)
NEW UPDATE! Prototype v.2.2 The Experience Update: New graphics, ambience and gameplay!
Terraforming in TaleFortress! The Pilgrim can use his hoe and pickaxe now to form the terrain around and help making a better zone for the fortress, even making underground protected areas, interesting! No side dig was possible for now.. :(
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