Game
Tales of Alurium
5 years ago

https://www.youtube.com/watch?v=9vjEfakDuuE

The first ever Tales of Alurium Development log is up! I know it's short, but I hope you guys enjoy the watch, because I want to make them a lot more common if I can! #gamedev #indiedev #TalesofAlurium


YouTube
https://www.youtube.com/watch?v=9vjEfakDuuE
youtube.com


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It took me 3 days to get this done, and I'm kinda proud of it. #gamedev #indiedev #pixelart #videogamedesign

The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign

This animation... took me way too long to make.

Proportions are "fun"! #gamedev #indiedev #picelart #videogames

The battle system is pretty much at a point where I can afford to take a break from it (for now, since it's actually playable), which means it's time for the first battle of the game - a boss battle with a VERY pissed off demoness! #gamedev #pixelart

I'm not sure... but I'm pretty confident that I miscalculated the experience gain for the first battle... #gamedev #indiedev #videogames #gamedesign

I finished it up a while back, but items can now be used in battle. Why's the item brighter than the rest of the screen? I'm trying to fix that, but it's not exactly obvious to me how I can make it blend in easily #gamedev #indiedev #pixelart #videogames

A while back when I was showing off spells in the combat system system(for those interested: https://gamejolt.com/p/the-battle-system-is-coming-together-bit-…), I made a fire effect... And I didn't like it even at the time. So I remade it! Left is old, right is new. #pixelart #gamedev #gamedesign

New lighting system and an update to the day-night cycle for the game using overlays. It definitely makes it easier to see things at night. #gamedev #indiedev #videogamedesign #gamedesign