Game
Joshua Joseph
4 years ago

https://www.youtube.com/watch?v=DEU5f1lQBPY

Preview of general details about the overworld, a system I hope to god can make it when this game is finished, and my current predicament.


YouTube
https://www.youtube.com/watch?v=DEU5f1lQBPY
youtube.com


0 comments

Loading...

Next up

Just made leveling up more customizable.

Sorry for being gone by the way, I took a break from making the game because of a lack of motivation and the holiday season. I'm now more motivated so I'll try to speed development up a bit more.

Also, I just learned how to order NPCs! This will make things much more easier to make objects you can both get in front of and behind.

Sorry, I haven't been able to work on the game this weekend. Here's a redone sprite of the carrot. I wish I could show you more. I hope to show plenty soon, as I did work on some content tonight. (I fixed a problem with the inventory.)

Now begins probably the longest, and most important, task I am probably going to do yet: creating every item in the game. This will probably take a bit, since I have to copy and paste the scripts, objects, etc. over seven maps. (Edit: it's five maps)

Progress is slowing down, but I'm still working on it. Here's a small area completed.

Creating the special moves in battle. I don't really have much to say other than that.

Don't ask, and this is relevant to the development of the plot and game.

r i p

(Don't worry)

Worked on battle system, no longer requires the mouse to navigate.

Made an enemy for the Catacombs: Handy Rat. (I bet you that pun is the worst.) Also, when I begin developing the story-heavy parts, I might make devlog posts less frequent unless I find a way to post about it in a very vague way.