Game
Code: Destroy or Defeat
8 years ago

YouTube
https://www.youtube.com/watch?v=I7r7MP4GA2A
youtube.com

Updates:

  • Effects optimization

  • New blood particles system (more realistic, less CPU-intense)

  • New bullet effects & accurate collisions

  • Rockets now leave smoke tail after them

  • Map anti-aliasing (may be disabled in options)

Tweaks:

  • Ladders are now 20% faster

  • Changed rocketlauncher ammo from 6/12 to 3/18

  • Reduced rocketlauncher firing speed by 35%

  • Bloodscreen is now less intense

Bugfixes:

  • Fixed platform edge bug

  • Various sound engine fixes

  • Fixed unicode in nicknames

  • Fixed nickname conflicts in lobbies

  • Fixed font change bug

  • More accurate damage detection



1 comment

Loading...

Next up

0.3.1 Update news

Servers are down

0.3.2 Update news

Particle system update Yep, the game will have more realistic blood than those terrible red balls Coming soon!

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

art comission.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐Ÿ›ก๐Ÿ—ก Bookmark pre-launch page๐Ÿ”–๐Ÿ”–๐Ÿ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโ€ฆ

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.