Game
Rocket Shipment
5 years ago

YouTube
https://www.youtube.com/watch?v=Jsinjk4-oKI
youtube.com

This took way longer than anticipated. I'm not finished yet, but the wall blasters are well underway.

Wall blasters will periodically shoot a bullet in the direction they're facing. That's about it.

It sounds simple, but shooting a bullet, bullet impact and integrating wall blasters in the editor really took a lot of time.

The wall blaster paved the way for a lot of future stuff in different ways. For example, I didn't have any code that restricts placement in the editor. Wall blasters need to be mounted on a tile, which means they can't be placed in mid air.

I now built a generic way of checking if a spot adheres to specific rules.

Checking if a collision happened with a specific type of object (a bullet for example) was also not possible, so I also built a generic solution for that as well.

I can't even remember all the other needed stuff, this all took too long.

Here's how it looks now! Don't pay attention to the ugly bullet:

wall_blaster.gif

See ya!



0 comments

Loading...

Next up

Update v0.7.0: Lowering difficulty

Just released a free, educational game where you multiply and divide using the base10 system Try it out: https://gamejolt.com/games/cookie-clone-factory/785120

Devlog #073: Configurable gate speeds

Update v0.5.0 featuring new conveyor tiles

Releasing my game after more than 2 years of development

Update v0.6.0: Improving player experience

Update v0.8.0: Introducing powerups

Rocket Shipment CHANGELOG v0.9.0

Release date has been set!

Rocket Shipment CHANGELOG v0.10.0 - Introducing new crates!