Game
Deadsiege
6 years ago

YouTube
https://www.youtube.com/watch?v=maaGdmC7SbY
youtube.com
image.png

First, my thanks to everyone who has gave me constructive feedback in the Early Access stage. I've been working very hard for a year to improve gameplay mechanics and optimization. After 3.5 years of development, Deadsiege is officially released today.

Changelogs:
- Add final map Firelands.

image.png

- Rework the Talent Tree.

image.png

- Vendor shop is now selling rejuvenation potions at level 12, 24, 36 and 48.

image.png

- Add new game + mode.
- Add ambience and battle music.
- Increase items and equipments price.
- Improve level up system.
- Fix Melee abilities are missed when low fps.
- Further optimization.
- Remove boxes and barrels icons on minimap and big map due to performance.
- Balance gameplay.

Thanks for playing Deadsiege.

Best Regards,
Truong Bui
Null Pointer Studio



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Family band complete!

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror