Game
MegaMan Zero Phoenix
1 year ago

https://www.youtube.com/watch?v=Se9_Kjzny-8&ab_channel=SkyeKingMC

Knightous is Offically here! Albeit, extremely rough.


Megaman Zero Phoenix Dev Log #16 - Knightous Rough Test Boss
Outro - YLVIShttps://skykingmcs-store.creator-spring.comhttps://www.twitch.tv/skykingmc
https://www.youtube.com/watch?v=Se9_Kjzny-8


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We got a spriter for this game and MMXBP!, thanks in advance for all the work youll put in FXFreitas!https://twitter.com/Pixel_FXFreitas for designing my bosses! Now! Meet Stormy Narwhal! A navy admiral maverick in control of a tropic hydroplant!

Unless i can get some spriters, heres a test at one of the Mavericks by me using a base. This here is Grounded Boar

With UltimateMaverickX as the one creation renders and concepts. Here is the fully rendered version of Stormy Narwal!

Whats this, a character select screen perhaps?

After some serious thinking, The title screen has been simplified heavily. I believed the other one was alittle over kill. So now, here is the new one!

As a showcase, heres what the new healthbar will look like, now fit with a few energy bars for some of your special upgrades

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new update, next boss is pretty much sprited, all hes missing is a few effects and the animation process and getting him in the game.

So! Our next boss is nearing completion on his sprites, wont be long till im coding him. In the mean time however. Whats This! A possible save menu?

Ill Update this every so often, but heres a road map of where im at so far in the game creation, its slowly getting there but we are at the moment, locked at the bosses and menus