That's right, we've finished them! We might still tweak them around a bit, and add some new things (like wall jumps and different abilities for different characters), but for the most part, they're done. Next, we'll focus on the combat mechanics (aaand maybe replace the placeholder sprites too).
https://www.youtube.com/watch?v=UR0aE7olnhw
Land of Licensing now has the base platforming mechanics finished!
Next up
thonk
We now have a logo, drawn by @Randomest
! A truly momentus occasion, indeed.
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I did this on my 3DS ^^ #Kirby
Some Shadow boss fight gameplay 👾










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