That's right, we've finished them! We might still tweak them around a bit, and add some new things (like wall jumps and different abilities for different characters), but for the most part, they're done. Next, we'll focus on the combat mechanics (aaand maybe replace the placeholder sprites too).
https://www.youtube.com/watch?v=UR0aE7olnhw
Land of Licensing now has the base platforming mechanics finished!
Next up
We now have a logo, drawn by @Randomest
! A truly momentus occasion, indeed.
thonk
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Another house i made long time ago.
I was bored, so... ManutKat.
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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