That's right, we've finished them! We might still tweak them around a bit, and add some new things (like wall jumps and different abilities for different characters), but for the most part, they're done. Next, we'll focus on the combat mechanics (aaand maybe replace the placeholder sprites too).
https://www.youtube.com/watch?v=UR0aE7olnhw
Land of Licensing now has the base platforming mechanics finished!
Next up
We now have a logo, drawn by @Randomest
! A truly momentus occasion, indeed.
thonk
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Another house i made long time ago.
Runestones: from concept to in-game modelπΏ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?










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