That's right, we've finished them! We might still tweak them around a bit, and add some new things (like wall jumps and different abilities for different characters), but for the most part, they're done. Next, we'll focus on the combat mechanics (aaand maybe replace the placeholder sprites too).
https://www.youtube.com/watch?v=UR0aE7olnhw
Land of Licensing now has the base platforming mechanics finished!
Next up
We now have a logo, drawn by @Randomest
! A truly momentus occasion, indeed.
thonk
I was bored, so... ManutKat.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Double Rainbow!!!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Got some fun collectibles in our game, Path of Kami!










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