https://www.youtube.com/watch?v=usZUQMHNsvE
Please ignore the fact the video quality is bad: I'm using a less than stellar screen recorder. Many of the sprites are placeholders as well, as this is basically pre-alpha.
Next up
Sorry, I haven't been able to work on the game this weekend. Here's a redone sprite of the carrot. I wish I could show you more. I hope to show plenty soon, as I did work on some content tonight. (I fixed a problem with the inventory.)
Don't ask, and this is relevant to the development of the plot and game.
Worked on battle system, no longer requires the mouse to navigate.
Now begins probably the longest, and most important, task I am probably going to do yet: creating every item in the game. This will probably take a bit, since I have to copy and paste the scripts, objects, etc. over seven maps. (Edit: it's five maps)
r i p
(Don't worry)
Also, I just learned how to order NPCs! This will make things much more easier to make objects you can both get in front of and behind.
Progress is slowing down, but I'm still working on it. Here's a small area completed.
Just made leveling up more customizable.
Sorry for being gone by the way, I took a break from making the game because of a lack of motivation and the holiday season. I'm now more motivated so I'll try to speed development up a bit more.
Made an enemy for the Catacombs: Handy Rat. (I bet you that pun is the worst.) Also, when I begin developing the story-heavy parts, I might make devlog posts less frequent unless I find a way to post about it in a very vague way.
Creating the special moves in battle. I don't really have much to say other than that.
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