Game
Rocket Shipment
4 years ago

https://www.youtube.com/watch?v=ydrdKiHvDjQ

Devlog #061: Linux build and scoring


YouTube
https://www.youtube.com/watch?v=ydrdKiHvDjQ
youtube.com

I don't have much to show this time. I've been really busy with behind the scenes stuff like setting up a linux build and fixing bugs.

I decided to build on linux early to avoid big surprises just before the demo release.

I'm currently very well on track for the demo release. I set a deadline of Q2 2020 for myself, and because my office day-job hasn't found a new project for me I've been able to cross huge points off the to-do list.

The demo will still be pretty rough/unpolished though. I want to get the basics and some level components in there asap and let the discord community enjoy it sooner. They've been supportively waiting for so long that I want to do a closed release to them first.

Some other minor changes I've done in the past 2 weeks besides bug fixes:

- Let the player lose a life when out of fuel and landed - This way you don't get stuck with no fuel and no way to continue except to restart the whole level

- Adjusted initial cable length to only the needed length instead of the maximum allowed length - Improves overall smoothness when grappling during flight

- Added a scoring system - Score is determined based on lives left, fuel left and time taken to complete the level

The latter can be seen in action:

As for the next period I'll be focussing on some new features such as:

- Wall blasters

- Big ass doors

- Damagable crates

We'll see how far I'll get.

See ya!



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