6 years ago
https://www.youtube.com/watch?v=Yv8RJrtoaN8
I revisited the very first level created after Proto3 and tweaked all the rooms to some degree. The level now flows almost perfectly. It's not like HASTE is in active development right now, but not dead or forgotten either.
Next up
Coding something fun
HASTE - Playing around with debug third-person view
HASTE - Ledge Hanging and Climbing (long-awaited feature)
HASTE - Separate Time-Control
HASTE - Destructive Empty Magazine
https://store.steampowered.com/app/2144580/
Demo of our new game - Super Bio-Man - is live on Steam!
HASTE - Further Graphonium Update
HASTE - Future Menu Screen
One sleepless night later...
Physics and attack animations with timings from DmC
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