Game
Blackjack and the Sword of Eastar
9 months ago

https://youtu.be/bGuCcv4OOTA

Yet another devlog/update for this game.

More of the main town has been updated and some features has been adjusted but still got long ways to go.


Sword of Eastar update 2-22-24
Way more has been added....And mostly to the main town....Hooo boy I should just stop calling this a short rpg and just accept this is going to be bigger tha...
https://www.youtube.com/watch?v=bGuCcv4OOTA


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I uploaded a demo of my upcoming game "Blackjack the sword of Eastar"

There is a lot more to go but so far so good.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

9 Years....Wow time flies....But still going cuz I got games still being made so let's keep it going!

Calling all #MadeWithFusion devs! We want to make a trailer reel featuring you!

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

Im am giving the Vertical shump a go again before I go back to the Horizontal style. I even started making pixel sprites on apps or Krita to up the game on things.

Sooo Senkai Zero is my next game project in development

https://www.kickstarter.com/projects/tryton/cesspool A good old friend composed this slightly salted boss battle theme for me, what do you think? :)

I know I went quite for a good while. I am not as social as people want and tend to pop in and post and go/check and reply and vanish again.

I am back on my shump game but now its going to be horizontal and I picked up some new tricks.

Expect updates.